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Table of contents

OverviewProblemResearchDesign processLive prototypingFinal designReflection
Visual Pathways app screens: welcome, career matches, and Join VR

UCSD · Social computing

VR + mobile app

Winter 2023

Visual Pathways: exploring careers in VR, alongside real professionals

Visual Pathways pairs a career-matching quiz with VR job shadowing at in-person career fairs, so high school and early college students can try a career next to a real professional. Our team of five tested it in two live career-fair sessions.

Role

Co-lead UX/UI Designer & User Researcher

Team

Sydney T., Jana B., Alexa A., Bryan B.

Timeline

January - March 2023

Tools

Figma, Google Forms

20

Participants in our first live career-fair session

2

Live prototypes, each shaped by participant feedback

4

Interviews with students and an industry professional

Problem

Students pick careers they've never seen, and career fairs don't help

70%

of American workers are unsatisfied with their career choices (Inc.)

5 to 7

career changes in the average working life (Novoresume)

41%

of students feel unprepared to choose a career at graduation

How might we help students explore career paths they'd never imagine, through VR, while connecting them with real professionals?

Research

Students want guidance and face time. Professionals want motivated students.

We ran 4 semi-structured interviews with 2 college students, a high school senior, and an industry professional.

Career fairs overwhelm

Long lines leave little time for 1:1 conversations.

In person still matters

Students were excited about VR but didn't want to lose face-to-face contact.

Recruiters want interest

Professionals want to meet motivated students, not everyone in line.

“I think having the option to do both [shadowing in person and VR] would be awesome, but I think it's crucial to be able to do it in person.” — High school senior
Interview results mapped to proposed solutions on sticky notes

No competitor combined VR with real, in-person connection

Transfr, CareerLabsVR, and CareerVillage each cover part of the problem, with VR simulations or text-based advice, but none pair VR with guided, face-to-face time.

Competitive analysis of Transfr, CareerLabsVR, and CareerVillage with opportunities for Visual Pathways

Design process

From a storyboard to a live career fair

Live prototyping

Two live sessions taught us VR works best when it's social

We ran our product as a real career fair. In session 1, 20 participants took our quiz, watched VR demos of their top matches on their own, and then met recruiters.

Careers felt irrelevant

We simulated VR as a live interaction instead of pre-made videos, so we could offer more relevant careers.

VR felt solitary

Students and recruiters entered VR together to complete aptitude tasks.

Little value for recruiters

Recruiters picked standout students at the end to find early talent.

“I liked being able to do the aptitude tests because it was more engaging.” — Session 2 participant

Final design

A personal career fair, guided by your matches

Reflection

What I learned

01

VR is better together.

Our biggest shift was making VR a shared activity instead of a solo video.

02

Design for both sides.

A career fair only works if recruiters get value too.

03

Next, make it a game.

Gamification for younger students, and tools for schools to see how students engage with careers.